![]() I have run into some issues online, although it’s fewer than I can count on one hand. A large majority of fights have played out with smooth and responsive controls on PC and Xbox, both with wired and wireless connections. With how important the online modes are to MultiVersus, the rollback netcode running remote multiplayer sessions has to be great, and it has been across most of the well over 100 matches I have under my belt. While I naturally gravitated towards tanks like Superman and The Iron Giant, I’ve also been having a blast learning the intricacies of playing support as Steven Universe and learning about each character to be a better teammate. It’s great fun discovering how Bugs Bunny and his toon gimmicks pair with the protection and crowd control provided by Wonder Woman’s moves. Whether that’s the frontline tanks, the hard-hitting bruisers, the agile and deadly assassins, or the trickier ranged mages and support classes everyone has a role to play in a fight, and your team composition can be vital to succeeding against experienced challengers. These team battles are a lot of fun, with each character assigned a class that promotes a specific playstyle to help compliment a partner. A change from the norm is a lack of ledge grabbing, which is why Player First has opted to enable wall jumps that make for exciting, daring saves by sticking to the side of the main platform and leaping to safety instead of falling to your doom.Īnother big departure is that the 2v2 mode is meant to be the main way to play, making MultiVersus refreshing and setting it apart from its peers. You can use double jumps and dodges to navigate the airspace, escape danger, avoid projectiles, or line up a devastating assault of your own. I almost always feel in complete control, which can be attributed to the tight mobility options available to most of the roster. It’s recognizable, but a well-executed system, and controlling your character is as quick and fluid as I’d hope the chaotic gameplay of a platform fighter would be. Characters have two attack buttons to work with, representing normal hits and flashier special attacks, with different moves performed by pointing the analog stick up, down, or to the side while unleashing an attack. Like in Smash Bros., your goal is to build up damage on your opponent in order to make it easier to send them flying off into the void at the edge of the screen for a kill. Thankfully the music does help make up for this, and I look for any opportunity to brawl in the Sky Palace just to hear its wonderful instrumental cover of the Steven Universe theme. The other three locations look like they could take place anywhere despite supposedly being based on memorable sites like the Adventure Time treehouse. Unfortunately, the sparse selection of stages are bland and lack identity beyond those two standouts. Matches in MultiVersus play out as either 1v1, 2v2, or four-player free-for-all battles in places like a spooky Scooby Doo-inspired mansion or the gadget-ridden cavern of the Bat Cave. Beyond the recognizable, I dig additions like Reindog, too, an original creation that opens up the possibility for more new faces to join the fray down the line. It’s great to hear the voices I remember from cartoons and movies I grew up on bantering with characters they’ve never had the chance to meet before. ![]() Having actors like John DiMaggio (Jake the Dog), Kevin Conroy (Batman), Matthew Lillard (Shaggy), and Maisie Williams ( Arya Stark) reprise their roles goes a long way toward making these characters feel authentic. ![]() There are many options for playing the game, from single-player to online PvP, so players need to search through the menu to find the option for local multiplayer matches.While compact, the roster is diverse and brimming with personality thanks to its impressively faithful voice cast. MultiVersus players can fight each other in local multiplayer matches, accessible from the main menu. Related: MultiVersus Leak Allegedly Reveals Rick From Rick & Morty While players can enjoy these free-to-play games, oftentimes it becomes hard to play after a while if players do not spend money to level up their characters, a problem seen in games like Diablo Immortal. Microtransactions have come under fire recently as some games have been relying on loot boxes and in-game purchases to make money while offering the base game for free. Players looking to unlock new characters, buy extra costumes, emotes, Taunts, or Ring Outs will need to purchase Gleamium from the in-game store. MultiVersus is free-to-play, but will make use of microtransactions.
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